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Weaving

A character with the Weaving skill can manipulate exotic matter into Patterns, akin to spells in traditional fantasy RPGs. Patterns enable the creation of phenomena like lightning bolts, anti-gravity fields, or barriers of ice as examples.

Components of a Pattern

To create a Pattern, a Weaver must channel exotic matter using an anchor, which focuses the energy needed to build and weave the Pattern.

  • Anchor Options:
    • The Weaver themselves (at the risk of physical damage).
    • A Relic, a modern device that acts as an anchor, sparing the Weaver from physical harm.

As the Threads of exotic matter accumulate at the anchor, the Weaver shapes them into a Pattern by combining:

  • Thread Energy: Represents the energy the exotic matter is being manipulated into (e.g., chemical, kinetic).
  • Thread Form (Verb): Determines the shape or method of energy delivery (e.g., blast, barrier).
  • Thread Focus (Noun): Specifies the target or application of the Pattern (e.g., self, target, object).

By weaving these Threads, a Weaver creates a Pattern that interacts with the world according to their intentions.

Types of Patterns

  1. Formulaic Patterns

    • Predesigned and perfected over time.
    • Easier to cast and more reliable, though they require an investment of Advancement Points (AP) to learn permanently.
  2. Spontaneous Patterns

    • Improvised and crafted on the fly based on player creativity.
    • More difficult to weave and often less powerful than Formulaic Patterns.

Threads

Energy (Power Source)
Energy TypeDescription
ChemicalManipulates reactions or compounds
ElectricControls electrical currents or generates lightning
GravitationalAlters gravitational forces
IonisationInfluences charged particles
KineticDirects momentum and motion
MagneticManipulates magnetic fields
NuclearTaps into atomic forces
RadiantChannels light or radiation
SonicGenerates or shapes sound waves
ThermalRaises or lowers heat
PlasmaUtilises ionised gas for chaotic, high-energy effects
EntropyManipulates decay, erosion, or energy dispersion
SynapticInfluences the mind or illusions
CrystallineEmploys stable, structured energy for precise constructs
Form (Manoeuvre)
FormDescription
Arrow/Bolt/ShardProjected energy with focused direction
BarrierCreates a solid or force-based obstruction
BeamA continuous stream of energy
BlastA radial burst of force or energy
Cone/SprayA wide-area effect with diminishing range
SphereA contained or expanding energy field
VortexRotational or spiralling energy
WavePropagating energy with a specific trajectory
PulseEmitting bursts of energy radiating outward
NetEntangling or restrictive energy fields
LanceFocused, piercing energy for precision strikes
AuraA persistent energy field around a target or area
ChainLinking multiple targets with continuous or reactive energy
RippleOscillating energy causing alternating impacts or effects
AbsorbDrawing in energy, neutralising it (e.g., absorbing heat or force)
Focus
FocusDescription
SelfThe Weaver as the target
Target/sSpecific individuals or entities
ObjectPhysical items or structures
EnvironmentInteracting with surroundings, altering terrain, or creating hazards
Area (Selective)Affected zones that can avoid unintended targets
ConceptManipulating abstract aspects (emotions, perception, or laws)
Energy FieldRedirecting or manipulating pre-existing energy flows